Wednesday, March 28, 2007

Challenging Gaming-Inspired Violence

I downloaded a controversial PC freeware game a while ago, and in my effort to tie up loose ends before spring break is over, I finally played it today. I did not get very far, but from what I have seen, this game has real merit.

For the uninitiated, "Super Columbine Massacre RPG!" is a 16-bit-style role-playing game (think Chrono Trigger or 2D Final Fantasy games) created with the "RPG Maker" program. It recreates the Columbine shootings and surrounding events from the point of view of the shooters. It becomes surreal at one point, but it aims to recreate the events as accurately as possible. Other than the true storyline, it plays like any other RPG.

People have criticized the game for "trivializing" or "glorifying" the shootings. Some of these points are well taken, like the argument against the game "humorously" (in some opinions) using factors in the shootings as RPG staples. For example, you can use the PC game "Doom" or a Marilyn Manson CD as stat-boosting accessories, and battles play out much like those in the Final Fantasy series. Some people were just angry that someone would make a game based on these events, and others were concerned that it would spawn more shootings.

But the game, as the creator once stated, is a documentary of sorts. It brings players into the world and minds of the shooters, showing what led to the event. Because it is based on the true details, it shows what went into and caused the shootings. It is very educational, and when observed properly, it can teach us what leads to these shootings so we know how to prevent them in the future. I learned a lot from the small part of the game I've played so far.

It also challenges the boundaries of gaming. World War II resulted in many more deaths than the Columbine shootings, but it has become a video game cliche. True, it the span of time between the events and the games is much larger, but it doesn't make the connection any different. After all, Grand Theft Auto: San Andreas was partially based on the much more recent L.A. riots, but the historical context was one of few aspects of the game that did not come under fire from critics.

In a similar vein, it reminds the public that video games are no different from any other medium. The movie "Bowling for Columbine" came out significantly earlier, and what did it get for turning the tragedy into inaccurate political propaganda? An Oscar. The obvious surreal parts aside, "Super Columbine Massacre RPG!" was much more accurate, sympathetic, and candid than that "documentary." I'll save my rant about how much I hate Michael Moore for another day and another blog, but the fact is that the game shouldn't have been shunned after the movie was honored. Video games are here to stay, just like movies, music, TV, and books. Demonizing them because they're more interactive than other media is like demonizing imagination. Anyone can pretend to kill someone else without a video game.

People who look at video games as a root for violence have it backwards. For example, a school shooting perpetrator listed "Super Columbine Massacre RPG!" and other, much more violent games as his favorites. Some people saw that as proof that such games lead to murder. But ask any psychologist, and he or she will tell you that it's much more likely that people play these games BECAUSE they have violent intentions than it is the other way around.

I'm not saying video games never lead to real violence. If you live in such conditions; because of your environment, your age, mental disabilities, etc.; that murder seems like a viable option, video games might just be the driving force that lead you to action. But that's a very different message than the one people like Jack Thompson are sending. These people want us to believe that video games can turn any normal, well-behaved person into a murderer, and they are always the first media target after a young person commits murder or suicide. I've played all the Grand Theft Auto games, Silent Scope, Red Steel, the Mortal Kombat series, Doom (including levels designed by one of the Columbine shooters), Quake, and even Night Trap. However, of all the kids at my high school, I am probably the LEAST likely to ever shoot anyone. You can't look at video games as a universal evil; they only factor into violence in rare, specific cases in which they are not the main culprits anyway.

If Jack Thompson and other "crusaders" want to stop youth violence, they need to stop looking at the easy target of video games and start improving living conditions. If regular citizens want to protect their kids from violence at school, they should teach their kids not to mistreat others. Getting rid of violent video games might help a little bit, but improving people's lives will stop the raw emotions that inspire the violence in the first place.

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