Friday, June 8, 2007

Back to our Roots

Let's check a trend, shall we?

Gamerankings scores by series, from old to new
Super Mario World: 96.7
Super Mario 64: 95.7
Super Mario Sunshine: 91.5

Sonic the Hedgehog 3: 97.5
Sonic Adventure: 87.2
Sonic Heroes: 74.4 (highest; xbox version)
Sonic and the Secret Rings: 70.8
Sonic the Hedgehog 2006: 46.2 (highest; xbox 360 version)

Soul Calibur: 96.4
Soul Calibur 2: 92.5 (highest; Gamecube version)
Soul Calibur 3: 86.5

Star Fox: 85.8
Star Fox 64: 89.8
Star Fox Assault: 70.8

Tony Hawk's Pro Skater 2: 94.9 (highest; Dreamcast version)
Tony Hawk's Underground: 90.9 (highest; PS2 version)
Tony Hawk's Project 8: 82 (highest; Xbox 360 version)

Pokemon Blue: 88.3
Pokemon Silver: 91.1
Pokemon Ruby: 83.8
Pokemon Diamond: 84.8

Notice the trend? Each new generation nets lower and lower scores for these popular franchises. Pokemon is the exception; we'll get to that later. Now think about this: New Super Mario Bros. and Sonic Rush were hailed for sticking to the roots of their franchises.

New technology creates great new opportunities. Sometimes they can be beneficial, like the jump to 3D in Super Mario 64 (one of the most popular in the series even though it didn't score as high as Super Mario World); other times it can be harmful, like touch screen control for Super Mario 64 DS. However, Super Mario 64 was a rare case. Generally, straying too far from a franchise's roots is not a good thing. On the flip side, staying too close to its roots hurt Pokemon Diamond and Pearl. Still, because they didn't change drastically, the games got higher review scores than Sonic the Hedgehog, Tony Hawk's Project 8, and Star Fox Assault.

I also want to point out that Pokemon Silver and Star Fox 64 did better than their predecessors. These two games didn't add anything drastically new to their series', but they made use of new technology for strong benefits: Star Fox 64 got detailed, true 3D graphics and Pokemon Silver got color. That seems to be the best way to implement new technology.

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